INFINITE FLEET
MY WORK
Infinite Fleet is an MMO RTS developed in Unity.
I was responsible for gameplay design and general programming - game systems, game content, UI and designer tools.
PROBLEM #1: Making ships slow while keeping gameplay dynamic
The game's director wanted the game to go in a different direction: Bigger, slower feel on ship while maintaining dynamic strategy.
Solution:
Co designed and fully implemented a warp navigation system, for quick placement of pieces;
Designed the following within that system:
Warp input flow;
AI enemy warp behavior;
Different warp logic for each enemy.
Mech (minion AI) behavior;
Implemented it fully.
PROBLEM #2: Spatial Awareness in a space game
Designed and implemented:
Grid anchor system for rapid, intuitive 3D navigation.
Clicking on any unit in the world space adjusts the cursor grid to that height, using said unit as a reference point.
Alternate Top down view that shows more of the map.
Scanner system:
You can scan the area around you to find mining and enemy units and save them in the scanner log. Clicking on log entries takes the camera and grid directly to that unit, which makes it easier to find and warp near them.